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OK, I thought it had something to do with the frame rate. Diagnostic: Unknown function gl Multi Draw Elements EXT being logged.

Diagnostic: Unknown function gl Point Parameterf EXT being logged.

This includes some ultra-tiny bug fixes that probably don't relate to your problem.. It was improved quite a bit in the December Update. I'm using the shader version for gli When the scene is empty, I get GL Intercept Log.

Get it (and future versions) from: or version 0.4 is complete and before I start posting on news sites I though I would let the Open people have first go (in case of any fatal bugs) You can get it here: (~900Kb) will be posted when I update the main website) New features (besides bug fixes and a new plugin interface): 1) Shader editor: Screenshot: shader editor allows the editing of ARB/NV VP/FP/GLSL shaders/programs at run time by simply pressing a key combination (default ctrl-shift-s).Could you perhaps download a humus demo and see if you have the same problems?There is also a minor update to version 0.41 on the website.) ==------------------------------ Sig: open source GLU replacement library. float matrix[16], inverse_matrix[16]; glh Load Identityf2(matrix); glh Translatef2(matrix, 0.0, 0.0, 5.0); glh Rotate About Xf2(matrix, angle In Radians); glh Scalef2(matrix, 1.0, 1.0, -1.0); glh Quick Invert Matrixf2(matrix, inverse_matrix); gl Uniform Matrix4fv(uniform Location1, 1, FALSE, matrix); gl Uniform Matrix4fv(uniform Location2, 1, FALSE, inverse_matrix); Very strange, I have not seen this before.the: Awaiting other GLI command == Command timed out -GLIntercept unresponsive (hung Open GL app?

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) Are you using multiple threads with multiple Open GL contexts at once? To open shaders, either double click on the shader row/number or click on the "Open" button on the shader dialog.

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